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Art and Media Design

 / 

Minor in Digital Media

Art and Media Design

Minor in Digital Media

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The minor in Digital Media provides students with foundational skills in video production, digital editing, and multimedia storytelling through coursework covering camera operation, editing software such as Final Cut Pro and After Effects, script-writing, and storyboarding. Students develop knowledge in digital imaging, illustration, and layout techniques while learning Adobe software including Photoshop, Illustrator, and InDesign. Through hands-on projects, students explore concept development, production techniques, and emergent technologies while studying digital media theory and history. The curriculum prepares students to create compelling visual narratives across various digital platforms. This minor pairs well with majors in communication studies, deaf studies, English, education, business, or any field where digital content creation and visual communication are valuable. Graduates are prepared for careers in video production, content creation, digital marketing, social media management, and multimedia journalism.

Program at a Glance

  • On campus

Courses & Requirements

Summary of Requirements

Required pre-minor courses 12 credits

Students formally apply to the minor program upon completion of these courses.

This course is designed to assist the student in a visual understanding of the art of the past and present. The Western tradition is analyzed, with emphasis upon art forms such as architecture, painting, and sculpture. The course highlights the major art periods starting with prehistory and ending with the modern era. Students are expected to take this course before taking major level courses in Art.

Credits: 3
Requisites:

Pre- or co-requisite: ENG 102 or the equivalent, and ASL 125

Distribution: Bachelors, Minor, Undergraduate

An introduction to the language of art and design (space, line, shape, value, texture and color) and the principle of composition for both two-dimensional and three-dimensional art. A series of hands-on projects will reinforce these concepts. Students are expected to take this course before taking major level courses in Art.

Credits: 3
Distribution: Bachelors, Minor, Undergraduate

This course introduces students to the Macintosh computer system, digital camera basics, and Adobe software, including Photoshop, Illustrator, and InDesign. Digital imaging, illustration, layout, and other digital art techniques will be introduced. This course is intended to prepare students for intermediate classes in graphic design, web design, photography, and digital art.

Credits: 3
Distribution: Bachelors, Minor, Undergraduate

A foundation course in drawing. An introduction to principles and procedures of drawing in various media. Lectures and studio work. Students are expected to take this course before taking major level courses in Art.

Credits: 3
Distribution: Bachelors, Minor, Undergraduate

Required art courses 9 credits

Choose three courses:

This course introduces the elements and principles of digital media in a variety of forms. Basic knowledge and skills using video camera equipment, digital editing applications such as Final Cut Pro and After Effects, script-writing and storyboarding are discussed within a framework of examples from the past and the present.

Credits: 3
Distribution: Bachelors, Undergraduate

In this hands-on course, students will develop a range of advanced techniques in digital and electronic media art and film. Students will improve their editing skills obtained from introductory courses and focus on concept development and production techniques in the creation of digital video projects. This course also allows students to both develop and refine techniques they have used in earlier courses, while experimenting with new emergent technologies relevant to their interests and the field. Digital media and film theory and history are integral to course content.

Credits: 3
Requisites:

ART 135, 140, 150, and 160

Distribution: Bachelors, Undergraduate

Robotics and Interactivity provides students with an opportunity to create interactive experiences in the physical world. Building on content learned in Web Design I (including HTML, CSS, and Actionscript) and Web Design II (including HTML, CSS, Javascript, PHP, and Actionscript), Robotics and Interactivity further enhances the range of experience and skills students need to design and implement interactive experiences for various platforms and environments. This hands-on design course guides students through the concept development, fabrication, assembly, and programming of custom open-course robotics, sensor-based input devices, and output components. This course prepares students for the software-based techniques taught in Advanced Digital Media.

Credits: 3
Requisites:

ART 135 or permission of the instructor.

Distribution: Undergraduate

This course introduces students to digital photography and digital camera operations, covering lighting, composition, exposure, and the fundamentals of traditional photographic concepts. Photographing two- and three-dimensional objects and optimizing photos for a digital workflow are skills developed in this course. The history and technology of photography will be discussed.

Credits: 3
Requisites:

ART 160

Distribution: Bachelors, Undergraduate

This course provides an introduction to designing and creating interactive experiences for the Web using a range of interactive techniques, software, and scripting. The course introduces students to HTML, Dreamweaver, and Flash (with basic ActionScript) and strengthens their speed and proficiency using imaging software. Historic and creative innovations in web design and Net Art will be discussed.

Credits: 3
Requisites:

ART 160

Distribution: Bachelors, Undergraduate

From the most advanced motion graphics techniques to immersive interactive experiences used in movies, games, multimedia web sites, smartphone apps, and interactive installations, students in this course will invent, design and implement interactive narratives with a range of 2D/3D animation, film, and interactive software. Students will use code to bring digital objects to life in open source platforms. A range of software such as Maya, After Effects, Flash, and Processing Language will be integrated in the development of projects.

Credits: 3
Requisites:

ART 224, 290, and admission into major program; or permission of the department chair

Distribution: Undergraduate

Job Outlook

Graphic Designer

The employment of Graphic Designers is expected to grow at a 2% rate from 2024-2034, with an average annual salary of $61,300. Learn more here.

Admissions

Learn about Gallaudet’s admissions requirements, steps to apply, application deadlines and more at our Undergraduate Admissions page.

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Tuition and Financial Aid

Accessibility is core to everything we do at Gallaudet. You see it in the quality of our interpreters and the design of our campus buildings. That philosophy extends to our costs and aid. We’re committed to ensuring students from all financial backgrounds are able to obtain a world-class education.

Explore Tuition and Costs Explore Scholarships and Aid

Contact

  • Minor in Digital Media
  • scott.carollo@gallaudet.edu
  • Monday - Friday
    9 - 5
Scott Carollo

Professor

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